Meloon’s Missions

ADDITIONAL FACTION MISSIONS FOR ANY SEASON OF WATERDEEP: DRAGON HEIST.

Meloon’s Missions came about due to a cleric character in Waterdeep, a city with LOTS of restrictions on magic, not really able to follow those rules.

STOP STOP THERE ARE SPOILERS FOR THE ROLE TO HIT PODCAST AND WATERDEEP: DRAGON HEIST ADVENTURE BELOW!



STOP STOP THERE ARE SPOILERS FOR THE ROLE TO HIT PODCAST AND WATERDEEP: DRAGON HEIST ADVENTURE BELOW!

Alright, now that the warning is out of the way, here’s the problem.

A character who would be a cleric won’t stay at a temple, it’s not fun to have to leave your friends at the end of a days wandering adventuring about Waterdeep. It’s also odd, that while Waterdeep has SO many rules on other spell casters, clerics could just wander about. Wouldn’t the temple want someone to make sure the new cleric with their growing powers from the gods didn’t slightly go off the rails? Yes, we think that those who would be clerics would have a good common sense, but well… have you met many Dungeons & Dragons players?!

So that’s the problem that caused Meloon Wardragon to become Topper
Fleetfoot-Howe’s mentor. A respected adventurer, a chosen of the gods, would watch over this fledgling cleric, and ensure they stay in good-standing and within the tenets of the church, whilst away from the church.

The thing is, Meloon Wardragon doesn’t have that much info in the Waterdeep: Dragon Heist book, and even though he’s fairly deep into one of the factions who would want to keep eyes on the party as they search for the hoard of gold.

So I ended up writing four missions that work in the same way as the other faction missions from Chapter Two of the campaign book. They also offer similar conflicts as the other missions, so there’s still fun to be had by characters being at odds with each other due to representing different factions.

If this sounds like something you’d like to add to your game, or just want to know what Meloon was doing with the damn fish in our podcast, then you can find the missions as a PWYW download!

https://www.dmsguild.com/product/273420/Meloons-Missions

The Bhargast – Tales from the Loop RPG

We’re about to explore the 80s that never was in our “hometown hack” of the Tales from the Loop RPG!

Simon, Lucy, Yassien and Graham are led by GM Millie on a mystery adventure to discover just what’s behind some terrifying wild animal attacks.

You can get this mystery to run yourself on Drive Thru RPG

You can also find us on Twitter https://twitter.com/Roletohit

and Facebook https://www.facebook.com/roletohit/

Thanks for listening, we’ll be back real soon with our next Dungeons & Dragons campaign Waterdeep: Dragon Heist!

Subscribe to Role to Hit so you never miss a session!
You can also find us in all your favourite podcast listening places, and if you can’t find us, tell us & we’ll make sure we’re there next time!

Click to find Role To Hit on Apple Podcasts
Click to find Role to Hit on Spotify!
Click to find Role To Hit on Lybsyn

Welcome to the Lancashire Loop

I’ve fallen in love with Tales from the Loop. Possibly being a weird sci-fi loving 80s kid it ticks all the right boxes.

If you’re not familiar with Tales of the Loop, I point you to the Fria Ligan website https://frialigan.se/en/games/tales-from-the-loop/
I wish I’d backed it at Kickstarter.

Assuming you’ve either headed off and had a look, or already know what I’m talking about, let me introduce you to my “hometown hack” and the Lancashire Loop, and it’s first mystery.

The Bhargast, I’ve tested on two groups of players, both who’d never played Tales from the Loop before, and both had brand new RPG players in.

You can get yourself a copy of the mystery here https://www.drivethrurpg.com/product/311493/The-Bhargast

Plus here’s my Lancashire Loop Map

Lancashire Loop3 distressed.jpg

I invite you to come play in my backyard and see how you & your friends deal with a wild animal on the loose, and if you do let me know what your group of plucky kids got up to!